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USING OF THE MATHEMATICAL MAPLE PACKAGE WHEN STUDYING THE SECTION «GAME THEORY»
Shevchenko Alesya Sergeevna
Rubtsovsk Institute (branch) Altai state university
Candidate of physico-mathematical sciences, Associate Professor Mathematic and applied informatics
Rubtsovsk Institute (branch) Altai state university
Candidate of physico-mathematical sciences, Associate Professor Mathematic and applied informatics
Abstract
In this article the solution of matrix games with use of a mathematical Maple package is considered. Use of Maple increases the intensity of a practical training and interest in the learning process, expands the range of problems of the practical contents.
Keywords: game theory, graphic approach, linear programming problem, mathematical package Maple, matrix games, worth of game
Category: 01.00.00 Physics and mathematics
Article reference:
Using of the mathematical Maple package when studying the section «Game theory» // Modern scientific researches and innovations. 2015. № 11 [Electronic journal]. URL: https://web.snauka.ru/en/issues/2015/11/60003

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